Fields → landscape → trail
Terrain Lab
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Tools
Explore
Ocean Labs
Explore underwater lighting, water effects, seabed materials and creatures.
Trail Dog
Walk the park trail with a dog, animal friends and reusable scenery.
Ocean Cleanup
Swim with the turtle and collect drifting recyclables.
Build
Terrain
Generate landscapes and shape layers, octaves, regions and surfaces.
World
Place terrain, creatures, props and paths in an authored world.
Robot Builder
Assemble a Garbagebot from parts, articulation points and finishes.
Materials
Create reusable colors, finishes and fine surface detail.
Props
Build plants and reusable scene props.
Creatures
Animals
Compare seeded animals, branch favorites and cross parents.
Evolution
Vary animal proportions and save reusable gallery creatures.
Frogs
Edit primitive creatures and inspect their parts.
Motion
Author reusable motion for existing creature parts.
Designer
Design and save a creature for the habitat.
Catalog
Browse the available creatures and their field guide.
Scenes & assets
Atmosphere
Tune skies, fog, clouds, water and drifting particles.
Patterns
Generate repeatable mottle, spot and marble patterns.
Decals
Draw reusable vector labels and stickers.
Models
Assemble reusable models from existing assets.
Macro
Stage a creature among stems and leaves under adjustable light.
Advanced
Heightmap
Paint grayscale heights and preview the resulting terrain.
Frog texture
Preview procedural patterns on selected frog surfaces.
Routes
Author vehicle routes and inspect navigation.
Debug
Inspect scene layers, placement, camera and rendering performance.
Saved / fresh terrain
Undo
Redo
Save
Save Forever · JSON
Use in Trail Dog
navigate
Plop / raise
carve
flatten
smooth
paint
Brush radius
Brush strength
Fit terrain
Top view
Eye height (1.6 units)
Ground detail
Right-drag orbit · Navigate + left-drag pan · wheel zoom. Sculpt: click for one dab, drag for one Undo, Escape to cancel. Holding still adds no samples.
3 noise layers + 0 editable sculpt operations · 96 × 96 cells